|Analysis Result||_analysisResult||A numerical data set whose length corresponds to the number of faces in the _inputMesh. This data will be used to re-color the _inputMesh.||Goo|
|Input Mesh||_inputMesh||An already-colored mesh from one of the Ladybug components which you would like to re-color based on data in the _analysisResult.||Goo|
|Height Domain||heightDomain_||Optional height domain to create a 3D mesh result. Use Construct Domain component to create a domain||Goo|
|Low Bound Color||lowBoundColor_||A color representing the higher boundary of the legend's numerical range, use the Swatch component to specify a color.||Goo|
|High Bound Color||highBoundColor_||A color representing the lowest boundary of the legend's numerical range, use the Swatch component to specify a color.||Goo|
|Legend Par||legendPar_||Optional legend parameters from the Ladybug Legend Parameters component. Legend Parameters can be used to change the colors, numerical range, and/or number of divisions of any Ladybug legend along with the corresponding colored mesh.||Goo|
|Analysis Title||analysisTitle_||Text representing a new title for the re-colored mesh. If no title is input here, the default will read "unnamed."||Goo|
|Legend Title||legendTitle_||Text representing a new legend title for re-colored mesh. Legends are usually titled with the units of the _analysisResult. If no text is provided here, the default title will read "unkown units."||Goo|
|Bake It||bakeIt_||An integer that tells the component if/how to bake the bojects in the Rhino scene. The default is set to 0. Choose from the following options:
0 (or False) - No geometry will be baked into the Rhino scene (this is the default).
1 (or True) - The geometry will be baked into the Rhino scene as a colored hatch and Rhino text objects, which facilitates easy export to PDF or vector-editing programs.
2 - The geometry will be baked into the Rhino scene as colored meshes, which is useful for recording the results of paramteric runs as light Rhino geometry.||Goo|
|Layer Name||layerName_||If bakeIt_ is set to "True", input Text here corresponding to the Rhino layer onto which the resulting mesh and legend should be baked.||Goo|