GoalObjects | GoalObjects | GoalObjects | Generic Data |
Tolerance | Tolerance | Points closer than this distance will be combined into a single particle | Number |
Momentum | Momentum | If false, the simulation tries to converge as quickly as possible. If true, the dynamics are more physically based | Boolean |
Damping | Damping | Value between 0 and 1, for how much velocity is preserved between iterations. Only used if Momentum is on | Number |
SubIterations | SubIterations | Number of iterations per frame | Integer |
Animate | Animate | If false, simulation resets. If true the solution will advance by one frame each time this input is received | Boolean |