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Blend Consecutive Meshes

Blend consecutively between a set of meshes by their vertices with a set of blend factors where each factor controls the blend amount between each set of vertices which share the same vertex index from mesh to mesh, meshes must have the same topology. Can also blend mesh vertex colors.

Inputs

NameIDDescriptionType
MeshesMSet of meshes to blend betweenMesh
FactorsFBlend factors, one factor for each set of vertices which share the same vertex index from mesh to mesh (0.0 = Mesh at M vertices, 1.0 = Mesh at M +1 vertices)Number
WeightedWIf True, blend distribution is weighted by the input mesh sets vertices and the vertex blend paths curvaturesBoolean
LoopbackLIf True, allow the blend path to continue from the end back to the start as a closed loopBoolean
DegreeDCurvature degree of the vertex blend paths, degree should be a positive odd numberInteger
Interpolation TypeIDetermines how the vertex blend paths are interpolated 0 = Linear 1 = Chord 2 = Square Root 3 = UniformInteger
Colored TypeCDetermines how mesh vertex colors are blended 0 = None 1 = Fast 2 = AccurateInteger

Outputs

NameIDDescriptionType
BlendBResulting blend meshesMesh

Video Tutorials

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