**Meshes** | M | Set of meshes to blend between | Mesh |

**Factors** | F | Blend factors, one factor for each set of vertices which share the same vertex index from mesh to mesh
(0.0 = Mesh at M vertices, 1.0 = Mesh at M +1 vertices) | Number |

**Weighted** | W | If True, blend distribution is weighted by the input mesh sets vertices and the vertex blend paths curvatures | Boolean |

**Loopback** | L | If True, allow the blend path to continue from the end back to the start as a closed loop | Boolean |

**Degree** | D | Curvature degree of the vertex blend paths, degree should be a positive odd number | Integer |

**Interpolation Type** | I | Determines how the vertex blend paths are interpolated
0 = Linear
1 = Chord
2 = Square Root
3 = Uniform | Integer |

**Colored Type** | C | Determines how mesh vertex colors are blended
0 = None
1 = Fast
2 = Accurate | Integer |