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Color
Curve
Domain
List
Mesh
Number
Plane
Point
SubD
Surface
Transform
Twisted Box
Vector

Create a layered array of connected twisted boxes through a set of meshes from the faces, works on quad and triangle faces. Meshes must have the same topology.

Inputs

NameIDDescriptionType
MeshesMSet of meshes to create twisted box array throughMesh
Parameters WwDivision parameters through meshes {w} domain ({w}0.0 = Mesh at M start, {w}1.0 = Mesh at M end), unless Normalized is FalseNumber
NormalizedNIf False, the rules for {w} parameters are ({w}0.0 = Mesh at index 0, {w}Index number of last mesh = Mesh at last index)Boolean
EqualizedEIf True, parameters {w} distribution is evaluated along the interpolation path without considering the locations of the input mesh setBoolean
WeightedWIf True, parameters {w} distribution is weighted by the input mesh set and the interpolation path curvatureBoolean
DegreeDCurvature degree of the {w} interpolation path, degree should be a positive odd numberInteger
Interpolation TypeIDetermines how the {w} interpolation path is interpolatedInteger

Outputs

NameIDDescriptionType
Twisted BoxesTBResulting twisted box array through meshesAny

Video Tutorials

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