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Modify GSA Node

Inputs

NameIDDescriptionType
Node numberIDSet Node number (ID) - if Node ID is set it will replace any existing nodes in the modelInteger
Node PositionPtSet new Position (x, y, z) of NodePoint
Node local axisPlSet Local axis (Plane) of NodePlane
Node RestraintsB6Set Restraints (Bool6) of NodeAny
Damper PropertyDPSet Damper Property by referenceInteger
Mass PropertyMPSet Mass Property by referenceInteger
Node NameNaSet Name of NodeText
Node ColourCoSet colour of nodeColour

Outputs

NameIDDescriptionType
Node numberIDOriginal Node number (ID) if Node ever belonged to a GSA ModelInteger
Node PositionPtPosition (x, y, z) of Node. Setting a new position will clear any existing IDPoint
Node local axisPlLocal axis (Plane) of NodePlane
Node RestraintsB6Restraints (Bool6) of NodeAny
Damper PropertyDPGet Damper Property referenceInteger
Mass PropertyMPGet Mass Property referenceInteger
Node NameNaName of NodeText
Node ColourCoGet colour of nodeColour
Connected ElementsElConnected Element IDs in Model that Node once belonged toInteger
Connected MembersMeConnected Member IDs in Model that Node once belonged toInteger

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