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Sets the local coordinate system of elements.

Inputs

NameIDDescriptionType
BeamBeamBeam to modify.Element
Beam identifierBeamIdNew Identifier for the given beam or identifier of the beam in the model which should be oriented. Use a regular expression to modify more than one beam. Regular expressions start with '&'.String
X-OrientationX-OriSet X-Orientation of the beam: Flips X-axis of the beam if it points in opposite direction to this vector.If the vector has zero length, the default orientation remains in place.Vector
Y-OrientationY-OriNew orientation of the local Y-axis of beam. Overrides the Z-orientation.If the vector has zero length, the default orientation remains in place.Vector
Z-OrientationZ-OriNew orientation of the local Z-axis of beam.If the vector has zero length, the default orientation remains in place.Vector
Alpha [deg]AlphaRotation angle about local X-axis [deg] in addition to orientation given by orientation vector.Number

Outputs

NameIDDescriptionType
ElementElemModified element or element-modifier.Element

Video Tutorials

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