Analysis Result | _analysisResult | A numerical data set whose length corresponds to the number of faces in the _inputMesh. This data will be used to re-color the _inputMesh. | Goo |
Input Mesh | _inputMesh | An already-colored mesh from one of the Ladybug components which you would like to re-color based on data in the _analysisResult. | Goo |
Height Domain | heightDomain_ | Optional height domain to create a 3D mesh result. Use Construct Domain component to create a domain | Goo |
Low Bound Color | lowBoundColor_ | A color representing the higher boundary of the legend's numerical range, use the Swatch component to specify a color. | Goo |
High Bound Color | highBoundColor_ | A color representing the lowest boundary of the legend's numerical range, use the Swatch component to specify a color. | Goo |
Legend Par | legendPar_ | Optional legend parameters from the Ladybug Legend Parameters component. Legend Parameters can be used to change the colors, numerical range, and/or number of divisions of any Ladybug legend along with the corresponding colored mesh. | Goo |
Analysis Title | analysisTitle_ | Text representing a new title for the re-colored mesh. If no title is input here, the default will read "unnamed." | Goo |
Legend Title | legendTitle_ | Text representing a new legend title for re-colored mesh. Legends are usually titled with the units of the _analysisResult. If no text is provided here, the default title will read "unkown units." | Goo |
Bake It | bakeIt_ | An integer that tells the component if/how to bake the bojects in the Rhino scene. The default is set to 0. Choose from the following options:
0 (or False) - No geometry will be baked into the Rhino scene (this is the default).
1 (or True) - The geometry will be baked into the Rhino scene as a colored hatch and Rhino text objects, which facilitates easy export to PDF or vector-editing programs.
2 - The geometry will be baked into the Rhino scene as colored meshes, which is useful for recording the results of paramteric runs as light Rhino geometry. | Goo |
Layer Name | layerName_ | If bakeIt_ is set to "True", input Text here corresponding to the Rhino layer onto which the resulting mesh and legend should be baked. | Goo |