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Catmull-Clark Subdivision

Subdivide with quads a mesh and weights on each vertex using Catmull - Clark Subdivision, don't forget to weld vertices

Inputs

NameIDDescriptionType
MeshMMesh, weld vertices otherwise ther will be problemsMesh
WeightsWWeight for each vertex of the mesh, if not 1 will be setNumber
FixedFFor each vertex tell if fixed. If true vertex and weight will not change, by default not fixedBoolean
BoundaryBIf true, weights and vertice will not change on boundaryBoolean
LevelLNumber of subdivisions [0 4]Integer

Outputs

NameIDDescriptionType
Subdivided MeshMColored Subdivided Mesh in black and whiteMesh
WeightsWWeights subdividedNumber
FixedFIs vertex fixedBoolean

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