Name | ID | Description | Type |
---|---|---|---|
Mesh | M | Mesh that supports the Maze | Mesh |
Directions | Di | Directions on each vertice of mesh, by default X | Vector |
Directionality | Df | Factor fo directionality | Number |
Number | N | Number of directions stored | Integer |
Driver | Dr | Driver type, | Integer |
Thickness | T | Relative thickness of wall if mesh | Number |
Height | H | Height of wall if Mesh | Number |
OutputMesh | B | If True output a mesh | Boolean |
Seed | S | Seed used to generate random maze | Integer |
Name | ID | Description | Type |
---|---|---|---|
Paths | P | Path as a polylines | Line |
Walls | W | Walls as a polylines | Line |
Mesh | M | Mesh | Mesh |
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