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Mesh
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Surface
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Twisted Box
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Rebuild Mesh

Rebuild a mesh with options for recomputing normals, removing unused faces and vertices, combining duplicate vertices, unifying normals, flipping normals, and welding vertices within proximity of eachother.

Inputs

NameIDDescriptionType
MeshMMesh to rebuildMesh
Rebuild NormalsRRecompute the mesh vertex and face normalsBoolean
Cull UnusedCRemove unused vertices and faces from the meshBoolean
Unify NormalsUFix inconsistencies in the mesh vertex and face normalsBoolean
Flip NormalsFReverse the mesh vertex and face normalsBoolean
Identical CombineIMerge duplicate mesh verticesBoolean
Weld VerticesWWeld mesh vertices that are within a specified proximity of eachother (0.0 = No weld, Number greater than 0 = Weld vertices within proximity of the number)Number

Outputs

NameIDDescriptionType
RebuiltRResulting rebuilt meshMesh

Video Tutorials

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