Mesh | M | Mesh to rebuild | Mesh |
Rebuild Normals | R | Recompute the mesh vertex and face normals | Boolean |
Cull Unused | C | Remove unused vertices and faces from the mesh | Boolean |
Unify Normals | U | Fix inconsistencies in the mesh vertex and face normals | Boolean |
Flip Normals | F | Reverse the mesh vertex and face normals | Boolean |
Identical Combine | I | Merge duplicate mesh vertices | Boolean |
Weld Vertices | W | Weld mesh vertices that are within a specified proximity of eachother
(0.0 = No weld, Number greater than 0 = Weld vertices within proximity of the number) | Number |