Base Mesh | B | Base mesh to morph the first mesh geometry onto its faces
(best results if using a lower poly mesh and smoothing the result mesh) | Mesh |
Steps | N | Number of recursive morphing steps
WARNING: Recursion creates new meshes on each mesh face potentially at an exponetial level. Step number values above 3 could create a lot of mesh faces. Please be sure to save your work in case your computer freezes with higher step numbers. | Integer |
Meshes | M | A list of mesh geometries to morph, one mesh geometry for every recursive morphing step
(best results if using lower poly meshes and smoothing the result mesh) | Mesh |
References | R | A list of reference boxes to morph from, one reference box for every recursive morphing step
(typically the bounding box of each mesh geometry to morph) | Box |
Thicknesses | T | A list of thicknesses offset from mesh faces for morph heights, one thickness for every recursive morphing step | Number |
Weld Vertices | W | Weld mesh vertices that are within a specified proximity of eachother
(0.0 = No weld, Number greater than 0 = Weld vertices within proximity of the number) | Number |