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Color
Curve
Domain
List
Mesh
Number
Plane
Point
SubD
Surface
Transform
Twisted Box
Vector

Rotate World

Rotate an object by three plane axes and three angles in degrees, each axis derived from the initial base planes world.

Inputs

NameIDDescriptionType
GeometryGGeometry to rotateGeometry
PlanePlIntial base plane which defines the {x}, {y}, and {z} world axesPlane
Axis 1The first plane axis to rotate around, derived from the inital base plane 0 = {x} of the inital base plane 1 = {y} of the inital base plane 2 = {z} of the inital base planeInteger
Axis 2The second plane axis to rotate around, derived from the inital base plane 0 = {x} of the inital base plane 1 = {y} of the inital base plane 2 = {z} of the inital base planeInteger
Axis 3The third plane axis to rotate around, derived from the inital base plane 0 = {x} of the inital base plane 1 = {y} of the inital base plane 2 = {z} of the inital base planeInteger
Degrees 1The angle in degrees to rotate around axis 1Number
Degrees 2The angle in degrees to rotate around axis 2Number
Degrees 3The angle in degrees to rotate around axis 3Number

Outputs

NameIDDescriptionType
RotatedRResulting rotated geometryGeometry
Plane 1Pl¹The plane after the rotation around axis 1 (axis 1 is an axis from the initial base plane)Plane
Plane 2Pl²The plane after the rotation around axis 2 (axis 2 is an axis from the initial base plane)Plane
Plane 3Pl³The plane after the rotation around axis 3 (axis 3 is an axis from the initial base plane)Plane
TransformXTransformation dataTransform

Video Tutorials

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