SHDGorup Name | SHDGorupName | SHDGorupName | Goo |
Shading state1 | shading_state1 | Shading State1 The states should start from the most open state to the most closed state. Detailes description is available on Daysim website:
http://daysim.ning.com/page/daysim-header-file-keyword-advanced-dynamic-shading | Goo |
Shading state2 | shading_state2 | Shading State2 The states should start from the most open state to the most closed state. Detailes description is available on Daysim website:
http://daysim.ning.com/page/daysim-header-file-keyword-advanced-dynamic-shading | Goo |
Glare Control Recipe | glareControlRecipe | Additional control for glare. Use Daysim glare control recipe to geneate the input | Goo |
Cooling Period | coolingPeriod | Optional input for cooling priod. The blinds will be always down during the cooling period. Use Ladybug_Analysis Period component to create an input. | Goo |