Location | _location | The output from the importEPW or constructLocation component. This is essentially a list of text summarizing a location on the earth. | Goo |
Cooling Load | _coolingLoad | The hourly cooling load of the window's corresponding zone (including ladybug header). | Goo |
Heating Load | _heatingLoad | The hourly heating load of the window's corresponding zone (including ladybug header). | Goo |
Beam Gain | _beamGain | The hourly beam gain through the window (including ladybug header). | Goo |
============ | ============ | ... | Goo |
Test Shades | _testShades | A Brep representing the shade to be evaluated for its benefit. | Goo |
Test Window | _testWindow | A brep representing a window for which shading is being considered. Note that only breps with a single surface are supported now and volumetric breps will be included at a later point. | Goo |
Grid Size | gridSize_ | The length of each of the shade's test cells in model units. Please note that, as this value gets lower, simulation times will increase exponentially even though this will give a higher resolution of shade benefit. | Goo |
Context | context_ | If there is static external context that could block sun vectors at certain hours, connect context breps here to account for them in the shade benefit evaluation. | Goo |
============ | ============ | Script variable Shade Benefit | Goo |
North | north_ | Input a vector to be used as a true North direction for the sun path or a number between 0 and 360 that represents the degrees off from the y-axis to make North. The default North direction is set to the Y-axis (0 degrees). | Goo |
Sky Resolution | skyResolution_ | An interger equal to 0 or above to set the number of times that the tergenza sky patches are split. A higher number will ensure a greater accuracy but will take longer. At a sky resolution of 4, each hour's temperature is essentially matched with an individual sun vector for that hour. At a resolution of 5, a sun vector is produced for every half-hour, at 6, every quarter hour, and so on. The default is set to 4, which should be high enough of a resolution to produce a meaningful reault in all cases. | Goo |
Del Non Intersect | delNonIntersect_ | Set to "True" to delete mesh cells with no intersection with sun vectors. Mesh cells where shading will have little effect because an equal amount of warm and cool temperature vectors will still be left in white. | Goo |
Legend Par | legendPar_ | Legend parameters that can be used to re-color the shade, change the high and low boundary, or sync multiple evaluated shades with the same colors and legend parameters. | Goo |
Parallel | parallel_ | Set to "True" to run the simulation with multiple cores. This can increase the speed of the calculation substantially and is recommended if you are not running other big or important processes. | Goo |
Run It | _runIt | Set to 'True' to run the simulation. | Goo |