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Radiance BSDF Material

Radiance BSDF Material
Create RADIANCE BSDF material

Inputs

NameIDDescriptionType
Material Name_materialNameName of material for the Radiance simulation.Goo
XMLFile Path_XMLFilePathFile path to XML that contains the BSDF information.Goo
Up Orientation_upOrientation_An optional vector that sets the hemisphere that the BSDF material faces. For materials that are symmetrical about the HBSrf plane (like non-angled venitian blinds), this can be any vector that is not perfectly normal to the HBSrf. For asymmetrical materials like angled veneitan blinds, this variable should be coordinated with the direction the HBSrfs are facing. The default is set to (0.01, 0.01, 1.00), which should hopefully not be perpendicular to any typical HBSrf.Goo
Thicknessthickness_Optional parameter to set the thickness of the BSDF material. The default is set to 0.Goo

Outputs

NameIDDescriptionType
RADMaterialRADMaterialRadiance Material stringGoo

Video Tutorials

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