Split Quads | Q | Split badly shaped quads into tri elements | Boolean |
Create Triangles | T | Create tri elements during mesh generation | Boolean |
Allow Odd | O | Allow odd number of elements to be genarated along a line | Boolean |
Optimum Level | O | Optimum Level Optimization level of MeshTools in range 1 to 10 | Integer |
Target Size | S | Target Size | Number |
Max Gradation | M | Max Gradation smooth gradation from boundary to interior region in range from 0 to 1 | Number |
Shape Wt | W | Shape Weight 0 indicates size quality prevails 1 indicates shape quiality prevails | Number |