Name | ID | Description | Type |
---|---|---|---|
Type | TY | Type as integer. Use 0 for MoveAbsJ, 1 for MoveL and 2 for MoveJ. | Integer |
Target | TA | Target of the movement as Target. | Target |
Speed Data | SD | Speed Data as Speed Data or as a number (vTCP). | Speed Data |
Zone Data | ZD | Zone Data as Zone Data or as a number (path zone TCP). | Zone Data |
Name | ID | Description | Type |
---|---|---|---|
Movement | M | Resulting Move instruction | Movement |
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